Contact 2017-03-10T08:12:09+00:00

Scott N. Army – Senior Character Artist

 

I am a senior modeler with ten years of experience as an artist, and fourteen total years within the industry. Currently I specialize in organic/hard surface modeling, sculpting, and texturing as it pertains to characters for games. I am also an accomplished environment modeler, having cut my teeth within Blizzard’s highly respected cinematic department. I have extensive experience with both in-game and pre-render pipelines, having worked in UE4, UE 2.5, CryEngine3, Lumberyard, and Renderman. But more importantly:

 

I am passionate about games and fanatical about art.

 

It’s what I do after work. It’s where you’ll find me on weekends to unwind. Only when I’m with my family do I step away from these two pursuits. I’m always open to tackle new challenges and am constantly moving my internal bar forward. Please feel free to reach out to me. You can find a copy of my resume, here.

 


Scott N. Army – Senior Character Artist

 

I am a senior modeler with ten years of experience as an artist, and fourteen total years within the industry. Currently I specialize in organic/hard surface modeling, sculpting, and texturing as it pertains to characters for games. I am also an accomplished environment modeler, having cut my teeth within Blizzard’s highly respected cinematic department. I have extensive experience with both in-game and pre-render pipelines, having worked in UE4, UE 2.5, CryEngine3, Lumberyard, and Renderman. But more importantly:

 

I am passionate about games and fanatical about art.

 

It’s what I do after work. It’s where you’ll find me on weekends to unwind. Only when I’m with my family do I step away from these two pursuits. I’m always open to tackle new challenges and am constantly moving my internal bar forward. Please feel free to reach out to me. You can find a copy of my resume, here.

 


Scott N. Army – Senior Character Artist

 

I am a senior modeler with ten years of experience as an artist, and fourteen total years within the industry. Currently I specialize in organic/hard surface modeling, sculpting, and texturing as it pertains to characters for games. I am also an accomplished environment modeler, having cut my teeth within Blizzard’s highly respected cinematic department. I have extensive experience with both in-game and pre-render pipelines, having worked in UE4, UE 2.5, CryEngine3, Lumberyard, and Renderman. But more importantly:

 

I am passionate about games and fanatical about art.

 

It’s what I do after work. It’s where you’ll find me on weekends to unwind. Only when I’m with my family do I step away from these two pursuits. I’m always open to tackle new challenges and am constantly moving my internal bar forward. Please feel free to reach out to me. You can find a copy of my resume, here.